Visual Communication DesignVisual Communication Designhttp://repository.president.ac.id/xmlui/handle/123456789/122024-03-29T01:53:24Z2024-03-29T01:53:24ZDESIGNING SOCIAL MEDIA CAMPAIGN TO INCREASE AWARENESS OF SPENT COFFEE GROUND BENEFITS FOR SKINCARE PRODUCTSFaishol, Ayu Nadiahttp://repository.president.ac.id/xmlui/handle/123456789/106872023-03-20T01:42:49Z2022-01-01T00:00:00ZDESIGNING SOCIAL MEDIA CAMPAIGN TO INCREASE AWARENESS OF SPENT COFFEE GROUND BENEFITS FOR SKINCARE PRODUCTS
Faishol, Ayu Nadia
Recently, skincare trend has been increasing significantly in Indonesia. Skin is one of an important body of us, and its care product comes in many shapes and types. However, skincare products are still relatively expensive and quite unaffordable for most people. Coffee, which is one of the most popular beverages in Indonesia and its businesses are getting hyped lately, turns out could be processed as ingredients for skincare products.
This qualitative research will research on how to design a social campaign that can raise awareness of coffee waste benefits and its economic value with AISAS Model, thus people will be more aware of its benefits and interested to move into Spent Coffee Ground-based skincare products. The result is a social media campaign, their feed post designs, and supporting visual designs for the campaign. The user testing result shows that the campaign has successfully raised audiences’ awareness towards Spent Coffee Ground-based skincare products and its benefits to the skin.
2022-01-01T00:00:00ZIMPROVING USER INTERFACE OF SAMPUN MOBILE APPLICATION TO SUPPORT MATARAM GOVERNMENT'S WASTE MANAGEMENT PROGRAMArdhitya, Sang Made Odithahttp://repository.president.ac.id/xmlui/handle/123456789/90092022-08-12T01:30:13Z2021-01-01T00:00:00ZIMPROVING USER INTERFACE OF SAMPUN MOBILE APPLICATION TO SUPPORT MATARAM GOVERNMENT'S WASTE MANAGEMENT PROGRAM
Ardhitya, Sang Made Oditha
The existence of garbage cannot be separated from our daily lives. Trash may already be heard and that's important. In fact, waste is said to be a cultural problem because its impact can have an impact on various life sessions. Cities around the world produce up to 1.3 billion tons of waste every year. The World Bank estimates, this number will increase to 2.2 billion tons by 2025. To the Waste Management law no. 18 years 2008, namely the remains of human daily activities and processes nature that is solid. Government involvement is urgently needed in solid waste operational activities, including the stages of transportation, processing, final disposal and utilization of waste. The NTB Provincial Government (Pemprov) has had many excellent programs that have rolled out since the pair Dr H Zulkieflimansyah and Dr Hj Sitti Rohmi Djalilah were given the mandate to lead the NTB Province starting in September 2018. Some of the flagship programs that is zero waste program. Sampun Mobile App is a waste mobile application that can benefit all people, SAMPUN stands for "Sampah Untuk Negeri" They made SAMPUN from March to April 2019. this Application help makes it easier for people to manage their waste to make it more useful, through the trash pick-up feature, trash is picked up, weighed, and then exchanged for trash points which can be used as payment for electricity, internet credit, pay and other. This study uses the User Centered Design process method which target users are society in Mataram. Data collection carried out using the mixed method, to find out the problems experienced by the waste management in-depth and to find out the problems experienced by society of Mataram in general. Redesign this application only focuses on the Sampun mobile Application
2021-01-01T00:00:00ZIncreasing Gen Z Interest in Lombok Folklore by Making RPG Games with the title “Legend of the Rise: Queen of Mount Rinjani”Hadi, Lalu Fardian Arsilhttp://repository.president.ac.id/xmlui/handle/123456789/90082022-08-12T01:25:55Z2021-01-01T00:00:00ZIncreasing Gen Z Interest in Lombok Folklore by Making RPG Games with the title “Legend of the Rise: Queen of Mount Rinjani”
Hadi, Lalu Fardian Arsil
This chapter provides a brief background that prompted the publication of this research. The discussion begins with describing the professional identity of Game Designers and determining the place of research in the context of Teaching and Game Making in Indonesia. Research and questions are described. An outline of a research proposal is also discussed in the last section of this chapter.
2021-01-01T00:00:00ZDESIGNING A MOBILE APPLICATION TO SOLVE THE FULL PLACE PROBLEM AT CENTRAL MOTOR WORKSHOP IN CIKARANGKusuma, Jordihttp://repository.president.ac.id/xmlui/handle/123456789/90052022-08-11T09:36:10Z2021-01-01T00:00:00ZDESIGNING A MOBILE APPLICATION TO SOLVE THE FULL PLACE PROBLEM AT CENTRAL MOTOR WORKSHOP IN CIKARANG
Kusuma, Jordi
Motorbike has been used by many people, especially in Indonesia. This vehicle is one of the most common used transportation in Indonesia. Because of the usage of motorbike, there are many workshop in Indonesia, the official and the non-official workshop. One of the non-official workshop in Cikarang is Central Motor. This research will discuss about the problem occurring in Central Motor. The study's findings served as the foundation for a mobile application to booking service online, to help the workshop manage the long queue problem. The Central Motor mobile application is expected to be useful for the customer and the owner of the workshop, and to reduce the long queue in Central Motor.
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