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<title>2018</title>
<link href="http://repository.president.ac.id/xmlui/handle/123456789/28" rel="alternate"/>
<subtitle/>
<id>http://repository.president.ac.id/xmlui/handle/123456789/28</id>
<updated>2026-04-09T14:12:42Z</updated>
<dc:date>2026-04-09T14:12:42Z</dc:date>
<entry>
<title>AUTOMATIC TOLL PAYMENT APPLICATION USING RFID AND ARDUINO</title>
<link href="http://repository.president.ac.id/xmlui/handle/123456789/10221" rel="alternate"/>
<author>
<name>Sulaesih, Teti</name>
</author>
<id>http://repository.president.ac.id/xmlui/handle/123456789/10221</id>
<updated>2022-10-19T03:09:05Z</updated>
<published>2018-01-01T00:00:00Z</published>
<summary type="text">AUTOMATIC TOLL PAYMENT APPLICATION USING RFID AND ARDUINO
Sulaesih, Teti
Cashless transaction method is now quite popular in Indonesia. The&#13;
cashless system can be defined as a system where all transactions no longer use cash,&#13;
but through electronic media such as debit cards and virtual wallets. Various ways&#13;
of cashless payments are now starting to emerge, one of which is for toll payments.&#13;
All tolls in Indonesia are now implementing a cashless payment system in which we&#13;
no longer make payments with cash.&#13;
This thesis is purpose to reducing the heavy congestion caused in the&#13;
metropolitan cities of today. It is one of the easiest methods used to organize the&#13;
heavy flow of traffic. When the car moves through the toll gate on any road, it is&#13;
indicated on the RFID reader that it has crossed the clearing. The need for manual&#13;
toll based systems is completely reduced in this methods and the tolling system&#13;
works through RFID.&#13;
The benefit of this application are shorter queues at toll plazas by&#13;
increasing toll booth service rates, faster and more efficient service, the ability to&#13;
make payments by keeping a balance on the card itself and the use of postpaid toll&#13;
statements, other general advantages include minimization of fuel wastage and&#13;
reduced emissions by reducing deceleration rate, waiting time of vehicles in queue,&#13;
and acceleration.
</summary>
<dc:date>2018-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>EAZY LAUNDRY APK</title>
<link href="http://repository.president.ac.id/xmlui/handle/123456789/10220" rel="alternate"/>
<author>
<name>EUGENE, ALVIAN</name>
</author>
<id>http://repository.president.ac.id/xmlui/handle/123456789/10220</id>
<updated>2022-10-19T02:52:11Z</updated>
<published>2018-01-01T00:00:00Z</published>
<summary type="text">EAZY LAUNDRY APK
EUGENE, ALVIAN
Android applications were made to help people simplify processes of something. The&#13;
content of my thesis is about how an Android application I make, Eazy Laundry can help&#13;
people simplify the ordering process for laundry. Eazy Laundry is an agency that works&#13;
near President University and the founder is also President University students. When I&#13;
made a decision to make the APK version of Eazy Laundry, it has a website already that&#13;
can take order from their customer but have some difficulties at the paying process and&#13;
the order process. So, because of that problems, I have an idea to make it simpler with&#13;
making an APK version that have some of functions that cannot be inserted to the website&#13;
version.&#13;
I hope that my ideas for making the application will be helped for the customer&#13;
and the founder of the Eazy Laundry.
</summary>
<dc:date>2018-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>APPLICATION FOR SEARCHING HANGOUT PLACES BASED ON MIDDLE POINT OF PARTICIPANT’S LOCATION ( MEEDLE )</title>
<link href="http://repository.president.ac.id/xmlui/handle/123456789/10219" rel="alternate"/>
<author>
<name>Pannita, Aprillia Kusumawardhani</name>
</author>
<id>http://repository.president.ac.id/xmlui/handle/123456789/10219</id>
<updated>2022-10-19T02:46:09Z</updated>
<published>2018-01-01T00:00:00Z</published>
<summary type="text">APPLICATION FOR SEARCHING HANGOUT PLACES BASED ON MIDDLE POINT OF PARTICIPANT’S LOCATION ( MEEDLE )
Pannita, Aprillia Kusumawardhani
The lifestyle of the current year’s people is very different with the lifestyle of the&#13;
people eight years ago. Start from the booming of Facebook as social media. It changes the&#13;
ways of communicating. Those can be said that is the turning point of the digital era, from&#13;
then the people are educated to share everything online and from those sharing it creates&#13;
the opportunity to gather information that also affecting the change of conventional&#13;
business process. Just one simple application can change the lifestyle of million people.&#13;
From then, many other mobile application has help the simple task in our life.&#13;
This thesis, Application for Searching Hangout Places Based on Middle Point of&#13;
Participant’s Location ( MEEDLE ), will discuss the development of solving the simple&#13;
problem of searching and deciding hangout place based on the data that internet shared.&#13;
This application will give the user ease and effectiveness while using.
</summary>
<dc:date>2018-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>CUSTOM CHESE ENGINE USING MINIMAX AND ALPHA-BETA PRUNING ALGORITHM</title>
<link href="http://repository.president.ac.id/xmlui/handle/123456789/10153" rel="alternate"/>
<author>
<name>Rimo, Kristoforus Kurniawan Samon</name>
</author>
<id>http://repository.president.ac.id/xmlui/handle/123456789/10153</id>
<updated>2022-10-11T06:02:21Z</updated>
<published>2018-01-01T00:00:00Z</published>
<summary type="text">CUSTOM CHESE ENGINE USING MINIMAX AND ALPHA-BETA PRUNING ALGORITHM
Rimo, Kristoforus Kurniawan Samon
Chess has been played for a long time. The first time its computer program&#13;
was developed, there were still so many flaws and it kept progressing to the point of&#13;
today’s chess program. In this thesis, Minimax and Alpha-Beta Pruning will be the&#13;
main algorithm used to be an AI for the chess engine. The topic of chess engine is an&#13;
interesting one, which is why this is proposed as a thesis topic.&#13;
Alpha-Beta Pruning is an improvement of Minimax algorithm which prune&#13;
(cut out) the minimax tree that is considered as a bad decision. This algorithm has&#13;
been used extensively by a lot of two player games such as chess, connect four,&#13;
congklak, go, shogi etc. Considering its effectiveness, this topic thesis will be&#13;
implementing it to the custom chess engine.&#13;
This thesis, Custom Chess Engine using Minimax and Alpha-Beta Pruning&#13;
Algorithm will focus mainly on the chess AI with a varieties of difficulty. Each&#13;
difficulty, however, will make whether Minimax or Alpha-Beta Pruning. It is also&#13;
possible to use only Minimax for the easier difficulty. The program implementation&#13;
for this thesis will be using the waterfall software engineering strategy with the help&#13;
of bottom-up paradigm. Main difficulty would be implementing the algorithm itself&#13;
and connecting the algorithm with the game UI and change the difficulty of the bot.
</summary>
<dc:date>2018-01-01T00:00:00Z</dc:date>
</entry>
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