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Factors Affecting Saving Behaviour Among Online Gamers in Greater Jakarta

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dc.contributor.author Komalasari, Farida
dc.contributor.author Dio Julio Sander
dc.contributor.author Adhi Setyo Santoso
dc.contributor.author Lukas Sangka Pamungkas
dc.date.accessioned 2023-04-10T07:03:22Z
dc.date.available 2023-04-10T07:03:22Z
dc.date.issued 2021
dc.identifier.issn 2620-3863
dc.identifier.uri http://repository.president.ac.id/xmlui/handle/123456789/11083
dc.description The 5 th International Conference on Family Business and Entrepreneurship (ICFBE) Proceedings, 2021, p. 307-316 en_US
dc.description.abstract Games, especially digital online games in both PC and mobile phones are in its peak of developing and growing. Along with that, the number of gamers significantly increased from every range of age for both men and women. In 2017, the number of gamers in Indonesia are 43.7million people, which increased to 52 million people in 2019. Contradicting the growth of gamers, Indonesians’ intention to save is low compared to other countries in ASEAN. Considering this phenomena, this paper aims to investigate the factors that affects saving behaviour of online gamers in Indonesia, especially in Greater Jakarta. This is a quantitative research using primary data from 218 respondents. The respondents are selected using non-probability sampling that are purposive sampling and snowball sampling. The data were gathered using questionnaire, whuch consists of demographic variables and 41 statements as variable measurements distributed to online gamers in Greater Jakarta, Indonesia. The data were analyzed using Structural Equation Model (SEM). A research found that financial literacy significantly influences both financial attitude and saving behaviour of online gamers in Greater Jakarta, Indonesia. The financial attitude also significantly influences their saving behaviour. Meanwhile, family influence and peer influence do not significantly influence their saving behaviour. Authors believe that this is the first research in Indonesia using this framework with online gamers as its object of research. en_US
dc.language.iso en_US en_US
dc.publisher President University en_US
dc.subject family and peer influences; financial literacy; financial attitude; saving behaviour; online gamers in Greater Jakarta-Indonesia en_US
dc.title Factors Affecting Saving Behaviour Among Online Gamers in Greater Jakarta en_US
dc.type Article en_US


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