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TPS GAME WITH MODULAR HIT POINT SYSTEM

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dc.contributor.author Meledy, Bryan Tannovento
dc.date.accessioned 2024-10-16T06:16:18Z
dc.date.available 2024-10-16T06:16:18Z
dc.date.issued 2023
dc.identifier.uri http://repository.president.ac.id/xmlui/handle/123456789/11935
dc.description.abstract In the final project, the writer attempts to create a third person shooter game and implement a Modular Hit Point System. The approach for Modular Hit Point System is proposed to all people love video games like game enthusiasts who are interested in unique or interesting game mechanics. The Modular Hit Point System allows the player to approach enemies differently and to be more careful about in-game decision makings to coplete level objectives. The benefit of the proposed work is to enable people from shooter game genre or people from non-shooter game genre to experience or test out different approaches to game mechanics and prioritize important decisions like repairing damaged character parts before engaging enemies and restoring character’s full combat capability. The approach utilized to achieve the project goal is by using a game engine can be run and operated in Windows operating computers for game development. Since the shooter game genre is very popular in Windows OS machines, the writer creates the game mechanics and logics similar to other shooter games so any experienced shooter player can try out the game while having the different game mechanics running. By using the proposed method, the result gain is to improve and utilize a different approach to the hit point system for most shooter games, creating a unique way to play the game than usual shooter games while also is available for people who are not too familiar with the shooter game genre to experience shooter game without too much issue. en_US
dc.language.iso en_US en_US
dc.publisher President University en_US
dc.relation.ispartofseries Information Technologies;001202000155
dc.title TPS GAME WITH MODULAR HIT POINT SYSTEM en_US
dc.type Thesis en_US


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