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DEVELOPING AN INDONESIAN HORROR FOLKLORE GAME USING AI BEHAVIOR FOR MORE DYNAMIC HOSTILE ENCOUNTERS IN UNITY

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dc.contributor.author Alfarisi, Akhmad Salman
dc.date.accessioned 2025-11-26T03:49:05Z
dc.date.available 2025-11-26T03:49:05Z
dc.date.issued 2025
dc.identifier.uri http://repository.president.ac.id/xmlui/handle/123456789/13168
dc.description.abstract aspect of this evolution is the integration of artificial intelligence (AI) to create more dynamic and immersive gaming environments. Concurrently, there is a growing interest in drawing inspiration from cultural heritage and folklore to infuse games with unique themes and narratives. This final project delves into the intersection of these trends by exploring the development of an Indonesian folklore-inspired horror game that utilises AI-driven behaviours for dynamic enemy encounters within the Unity game engine. en_US
dc.language.iso en en_US
dc.publisher President University en_US
dc.relation.ispartofseries Information Technologies;001201800048
dc.subject Game en_US
dc.subject Unity en_US
dc.subject Horror en_US
dc.subject Indonesia en_US
dc.title DEVELOPING AN INDONESIAN HORROR FOLKLORE GAME USING AI BEHAVIOR FOR MORE DYNAMIC HOSTILE ENCOUNTERS IN UNITY en_US
dc.type Thesis en_US


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