Abstract:
It explored the development and implementation of "CulturalVista aceh," a virtual
reality tourism application (vr) designed to raise cultural awareness and promote tourism
in aceh, Indonesia. Rich in its cultural and natural heritage, aceh faces challenges such as
limited technological exposure, ineffective tourism strategies, and a decline in the use of
aceh among the younger generation. The project aims to address this problem by
leveraging vr technology to create profound and educational experiences.
The principal aims of the project include boosting local culture awareness,
tapping into untapped tourism potential, and revitalizing aceh use. The vr application is
equipped with interactive modules that allow users to explore the cultural legacy of aceh,
learn the aceh language, and feel the local culinary traditions.The application also aims to
attract both local residents and tourists, fostering a greater appreciation of Aceh's cultural
and historical assets.
The development process involved gathering and preparing VR assets, designing
new virtual elements, integrating audio components, and ensuring a cohesive user
experience. The project was structured into several key phases: problem formulation,
constraint analysis, functional analysis, solution selection, and development effort
estimation. Each phase addressed specific aspects of the project, from identifying the
cultural and technological gaps to outlining the necessary resources and timelines for
implementation.