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Increasing Gen Z Interest in Lombok Folklore by Making RPG Games with the title “Legend of the Rise: Queen of Mount Rinjani”

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dc.contributor.author Hadi, Lalu Fardian Arsil
dc.date.accessioned 2022-08-12T01:25:52Z
dc.date.available 2022-08-12T01:25:52Z
dc.date.issued 2021
dc.identifier.uri http://repository.president.ac.id/xmlui/handle/123456789/9008
dc.description.abstract This chapter provides a brief background that prompted the publication of this research. The discussion begins with describing the professional identity of Game Designers and determining the place of research in the context of Teaching and Game Making in Indonesia. Research and questions are described. An outline of a research proposal is also discussed in the last section of this chapter. en_US
dc.language.iso en_US en_US
dc.publisher PRESIDENT UNIVERSITY en_US
dc.relation.ispartofseries Visual Communication Design;013201700019
dc.subject Game en_US
dc.subject Game Design en_US
dc.subject Role-playing Game en_US
dc.subject Folklore & Legend of Lombok en_US
dc.subject Android & IOS. en_US
dc.title Increasing Gen Z Interest in Lombok Folklore by Making RPG Games with the title “Legend of the Rise: Queen of Mount Rinjani” en_US
dc.type Thesis en_US


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