dc.contributor.author |
Hadi, Lalu Fardian Arsil |
|
dc.date.accessioned |
2022-08-12T01:25:52Z |
|
dc.date.available |
2022-08-12T01:25:52Z |
|
dc.date.issued |
2021 |
|
dc.identifier.uri |
http://repository.president.ac.id/xmlui/handle/123456789/9008 |
|
dc.description.abstract |
This chapter provides a brief background that prompted the publication of this research. The discussion begins with describing the professional identity of Game Designers and determining the place of research in the context of Teaching and Game Making in Indonesia. Research and questions are described. An outline of a research proposal is also discussed in the last section of this chapter. |
en_US |
dc.language.iso |
en_US |
en_US |
dc.publisher |
PRESIDENT UNIVERSITY |
en_US |
dc.relation.ispartofseries |
Visual Communication Design;013201700019 |
|
dc.subject |
Game |
en_US |
dc.subject |
Game Design |
en_US |
dc.subject |
Role-playing Game |
en_US |
dc.subject |
Folklore & Legend of Lombok |
en_US |
dc.subject |
Android & IOS. |
en_US |
dc.title |
Increasing Gen Z Interest in Lombok Folklore by Making RPG Games with the title “Legend of the Rise: Queen of Mount Rinjani” |
en_US |
dc.type |
Thesis |
en_US |