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MOBILE APPLICATION TO EDUCATE AND RAISE AWARENESS OF THE GENERAL PUBLIC ON INDONESIA’S WILDLIFE

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dc.contributor.author Marbun, Millen Shawn Joshua
dc.date.accessioned 2023-03-21T08:15:02Z
dc.date.available 2023-03-21T08:15:02Z
dc.date.issued 2022
dc.identifier.uri http://repository.president.ac.id/xmlui/handle/123456789/10757
dc.description.abstract Modern hand-held devices such as smart phones have increasingly been adopted and used for most of our daily lives from the basic means of communication to our education. Mobile applications have received a multitude of downloads and high engagements in the past few years due to the rise of the popularity of the mobile phone and the internet. However, despite the vast amount of beauty and complexity of the Indonesian wildlife and the number of mobile applications that are released, there is a shortage of applications that are educating and bringing awareness to the public about Indonesia’s wildlife. The main objective of this final project is to propose and provide a full-fledged mobile application solution using the flutter framework to educate, entertain and bring awareness to not only the Indonesian public but the general public about Indonesia’s wildlife. en_US
dc.language.iso en_US en_US
dc.publisher President University en_US
dc.relation.ispartofseries Information Technology;001201800043
dc.title MOBILE APPLICATION TO EDUCATE AND RAISE AWARENESS OF THE GENERAL PUBLIC ON INDONESIA’S WILDLIFE en_US
dc.type Thesis en_US


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