| dc.contributor.author | Kurniawan, Ananda Irfan | |
| dc.date.accessioned | 2024-10-11T07:42:50Z | |
| dc.date.available | 2024-10-11T07:42:50Z | |
| dc.date.issued | 2023 | |
| dc.identifier.uri | http://repository.president.ac.id/xmlui/handle/123456789/11886 | |
| dc.description.abstract | Video game or Computer Game is an electronic game that is stimulated visually in the computer where the player can interact using input devices such as keyboard, mouse, joystick and other devices. Video game main purpose is to entertain the player with some kind of challenge in the game mechanics. But the challenge can become boring since it’s the same thing over and over again. That is why a roguelike genre was born that can give the player a unique challenge in every playthrough. The first rogue-like game was Beneath Apple Manor (1978) by Don Worth. It’s a tile based and turn based game that uses procedural content generation to generate random mazes. This gives every new game a different maze so different challenges and situations are given. The application will simulate a random generated tile map using procedural content generation in every level for the level design. For the game mechanics it will be a bullet hell type of game to give the player a challenge and some basic AI for every enemy agent in the game. | en_US |
| dc.language.iso | en_US | en_US |
| dc.publisher | President University | en_US |
| dc.relation.ispartofseries | Information Technologies;001201900080 | |
| dc.title | ROGUE-LIKE/LITE GAME WITH PROCEDURAL CONTENT GENERATION TO CREATE THE LEVEL DESIGN | en_US |
| dc.type | Thesis | en_US |