| dc.contributor.author | Firdausi, Annisa Nur | |
| dc.date.accessioned | 2025-05-27T02:53:17Z | |
| dc.date.available | 2025-05-27T02:53:17Z | |
| dc.date.issued | 2024 | |
| dc.identifier.uri | http://repository.president.ac.id/xmlui/handle/123456789/12853 | |
| dc.description.abstract | The improper disposal of waste has become a global issue that causing major harm to the environment. Recyglow is a smartphone app developed with gamification in mind to address this problem. It aims to educating consumers how to properly sort and identify waste associated to skincare, and turn waste management into a fun and rewarding activity. Users can keep track of their recycling progress and earn points for proper recycling, which can be redeemed for tangible and interactive rewards. This positive reinforcement fosters user engagement and promotes ethical recycling habits. Recyglow also fosters sense of community, encouraging group activities to maintain the environment. Recyglow is focused on reducing waste generation by raising the public awareness and providing the necessary information for responsible waste disposal. The development and design of Recyglow examined in this research, along with some of its features and their implications for skincare waste management. Recyglow combines gamification and moral recycling techniques to inspire individuals and communities to build a more sustainable future for the environment and surrounding. | en_US |
| dc.language.iso | en_US | en_US |
| dc.publisher | President University | en_US |
| dc.relation.ispartofseries | Information System;012202100061 | |
| dc.subject | Waste management | en_US |
| dc.subject | gamification | en_US |
| dc.subject | mobile application | en_US |
| dc.subject | recycling | en_US |
| dc.subject | rewards | en_US |
| dc.subject | waste sorting | en_US |
| dc.subject | public awareness | en_US |
| dc.subject | sustainable habits | en_US |
| dc.subject | environmental impact | en_US |
| dc.subject | community | en_US |
| dc.title | OPTIMIZING SKINCARE WASTE MANAGEMENT THROUGH GAMIFICATION: A MOBILE APPLICATION FOR RECOGNITION, COLLECTION, AND RECYCLING | en_US |
| dc.type | Thesis | en_US |