dc.contributor.author |
Wanyu, Alvin Decorous Ease |
|
dc.date.accessioned |
2022-10-21T02:03:06Z |
|
dc.date.available |
2022-10-21T02:03:06Z |
|
dc.date.issued |
2019 |
|
dc.identifier.uri |
http://repository.president.ac.id/xmlui/handle/123456789/10269 |
|
dc.description.abstract |
Mobile application or trended call as Apps has really become a part of human daily life fundamentally but still lack for
education service. The purpose of this research is to create adaptable e-Learning service mobile application user interface
that can be understood by (adaptable to) children, millennials, and adults as the target market based on user experience.
Combination between Qualitative Research Methodology and Five Planes Framework will support the process of creating user
experience. The Strategy Plane, The Scope Plane, The Structure Plane, The Skeleton Plane and The Surface Plane will be the
steps in creating user experience for base of application user interface. By this research, an adaptable user interface is created
to get all target market understandable level in using the app. The application named TutorMan. |
en_US |
dc.language.iso |
en_US |
en_US |
dc.publisher |
President University |
en_US |
dc.relation.ispartofseries |
Communication;009201500076 |
|
dc.subject |
Mobile Application |
en_US |
dc.subject |
Education Service |
en_US |
dc.subject |
Gadget |
en_US |
dc.subject |
Technology |
en_US |
dc.subject |
User Interface |
en_US |
dc.title |
CREATING ADAPTABLE E-LEARNING SERVICE MOBILE APPLICATION USER INTERFACE FOR CHILDREN, MILLENIALS, AND ADULTS BASED ON USER EXPERIENCE |
en_US |
dc.type |
Thesis |
en_US |