Abstract:
Due to the current COVID-19 pandemic, the activities of humanity have shifted to digital activities. Various daily activities that previously had to be done offline are now required to be done online, especially in terms of communications and collaborations. Currently, the need to be able to deliver materials, such as digital text-based files (e.g., notes and documents, program codes, emails, chats) also becomes very crucial. To fulfill this, the ability to operate a laptop through keyboards (i.e., typing) is required. Touch typing is a typing method that minimizes the visual interaction between the user and the keyboard yet drastically increases the typing speed and accuracy. Touch typing requires the user to type with all of the user’s fingers where each finger covers a different section of the keyboard. Alas, the education of touch typing is not a prevalent matter. Commonly, people tend to rely on the “hunt and peck” typing method which is not as effective as touch typing. This study aims to develop a system that eases the user and increases the user’s interest to learn touch typing that is implemented in both game-based and drill-based learning methods to enrich the user’s experiences. The final output of this study is expected to escalate the accessibility of touch-typing education, enhance the user’s experience in the learning process, and increase the typing speed and accuracy of the user himself/herself.