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ANYA’S ARMORY: DEVELOPMENT AND IMPLEMENTATION OF A 2D PLATFORMER GAME WITH BOSS AI USING FSM IN UNITY

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dc.contributor.author Putera, Dimas Bayuaji Santoso
dc.date.accessioned 2025-06-02T02:02:12Z
dc.date.available 2025-06-02T02:02:12Z
dc.date.issued 2024
dc.identifier.uri http://repository.president.ac.id/xmlui/handle/123456789/12888
dc.description.abstract The main objective of this project is to create a functioning 2D platformer game with a working Boss AI as the main point of the game. This project will explore things, from the creation of the 2D sprite animation for both the Player character, the Boss character, and to the creation of the Boss AI behavior using the Finite State Machine (FSM) algorithm as the main algorithm. The benefit of this work is to create an engaging gameplay experience on why using this algorithm will make the player's interaction with the Boss AI challenging. The use of FSM allows for predictable yet varied enemy behaviors, making the Boss encounters both challenging and rewarding for the player. By using this method, the expected result is to achieve a seamless integration of sprite animation with AI-driven behaviors, leading to a demonstration of how well- designed AI can enhance the complexity and replayability of a 2D platformer, contributing valuable insights into game development techniques. en_US
dc.language.iso en_US en_US
dc.publisher President University en_US
dc.relation.ispartofseries Information Technologies;001201800053
dc.title ANYA’S ARMORY: DEVELOPMENT AND IMPLEMENTATION OF A 2D PLATFORMER GAME WITH BOSS AI USING FSM IN UNITY en_US
dc.type Thesis en_US


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