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DESIGNING A BOARD GAME FOR SELF-CONFIDENCE AWARENESS USING THE KUMMARA GAME DESIGN PROCESS

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dc.contributor.author Ramdhana, Muhammad Egy
dc.date.accessioned 2026-01-22T04:20:32Z
dc.date.available 2026-01-22T04:20:32Z
dc.date.issued 2025
dc.identifier.uri http://repository.president.ac.id/xmlui/handle/123456789/13447
dc.description.abstract This study aims to design an educational board game titled “Cublak-Cublak Suweng” for adolescent self-confidence awareness. The game integrates elements of traditional Javanese life with social interaction mechanics to create a fun and reflective learning experience. A mixed methods approach was employed, combining qualitative and quantitative methods through observation, interviews, and questionnaires. The findings show that students became more active in communication, more confident in expressing their opinions, and more engaged during the gameplay sessions. Student feedback also indicated that the board game encouraged participation and had strong potential as a culturally based educational tool to support students’ personal development. en_US
dc.language.iso en en_US
dc.publisher President University en_US
dc.relation.ispartofseries Visual Communication Design;013202000027
dc.subject self-confidence en_US
dc.subject board game design en_US
dc.subject educational board game en_US
dc.title DESIGNING A BOARD GAME FOR SELF-CONFIDENCE AWARENESS USING THE KUMMARA GAME DESIGN PROCESS en_US
dc.type Thesis en_US


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