| dc.contributor.author | Ramdhana, Muhammad Egy | |
| dc.date.accessioned | 2026-01-22T04:20:32Z | |
| dc.date.available | 2026-01-22T04:20:32Z | |
| dc.date.issued | 2025 | |
| dc.identifier.uri | http://repository.president.ac.id/xmlui/handle/123456789/13447 | |
| dc.description.abstract | This study aims to design an educational board game titled “Cublak-Cublak Suweng” for adolescent self-confidence awareness. The game integrates elements of traditional Javanese life with social interaction mechanics to create a fun and reflective learning experience. A mixed methods approach was employed, combining qualitative and quantitative methods through observation, interviews, and questionnaires. The findings show that students became more active in communication, more confident in expressing their opinions, and more engaged during the gameplay sessions. Student feedback also indicated that the board game encouraged participation and had strong potential as a culturally based educational tool to support students’ personal development. | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | President University | en_US |
| dc.relation.ispartofseries | Visual Communication Design;013202000027 | |
| dc.subject | self-confidence | en_US |
| dc.subject | board game design | en_US |
| dc.subject | educational board game | en_US |
| dc.title | DESIGNING A BOARD GAME FOR SELF-CONFIDENCE AWARENESS USING THE KUMMARA GAME DESIGN PROCESS | en_US |
| dc.type | Thesis | en_US |