Abstract:
This study aims to design an educational board game titled “Cublak-Cublak Suweng”
for adolescent self-confidence awareness. The game integrates elements of traditional
Javanese life with social interaction mechanics to create a fun and reflective learning
experience. A mixed methods approach was employed, combining qualitative and
quantitative methods through observation, interviews, and questionnaires. The
findings show that students became more active in communication, more confident in
expressing their opinions, and more engaged during the gameplay sessions. Student
feedback also indicated that the board game encouraged participation and had strong
potential as a culturally based educational tool to support students’ personal
development.