Abstract:
Globalization has shifted the interest of the younger generation from local culture
to global trends. The interest in traditional Indonesian arts has declined, one of
which is Wayang Punakawan. Wayang Punakawan consists of Semar, Gareng,
Petruk, and Bagong, which have high philosophical and moral values but are less
popular with the younger generation. The present study designed a board game
carrying the aesthetics of Wayang Punakawan as an educational medium for the
younger generation aged 10-16 years. In this research, a qualitative approach will
be used, including observation and interviews with the target users to achieve a
relevant and attractive design. This board game is designed to be an interactive, fun
story with appealing illustrations as one medium to introduce the characters of
Punakawan together with the cultural values in the culture. This research is
expected to add to the understanding and interest of the young generation in Wayang
Punakawan culture, at the same time contributing toward the preservation of
Indonesian cultural heritage. The results of this research indicate that the board
game is an effective medium for introducing the younger generation to Wayang
Punakawan in a fun learning style, hence enhancing appreciation of traditional arts.
The findings also establish that the inclusion of appealing game plays, educative
content, and visual attraction in Punakawan Wayang-based games successfully
interested the targeted clients. It improved the knowledge on Wayang Punakawan,
developed cooperation, problem-solving abilities, and social interaction among the
players, and was therefore quite effective for learning and entertainment.