| dc.contributor.author | Budimansyah, Shanas Fatisya Yasmin | |
| dc.date.accessioned | 2026-01-23T07:55:46Z | |
| dc.date.available | 2026-01-23T07:55:46Z | |
| dc.date.issued | 2025 | |
| dc.identifier.uri | http://repository.president.ac.id/xmlui/handle/123456789/13457 | |
| dc.description.abstract | Academic procrastination is among the most frequent problems Generation Z students encounter, particularly in their second to final year, especially in the digital age, where various distractions are offered. As a visual communication design student, the author wants to contribute to reducing academic procrastination by designing a digital interactive book. The data for the materials will be gathered using qualitative methods, including a literature review and in-depth interviews with experts including a psychologist, a UI/UX designer, and related target users. The finished output will be evaluated and tested to establish whether the digital interactive self-development book is an effective tool for addressing the research topics. The findings indicate that digital interactive book media can deliver an enjoyable reading experience for the target audience. The audience seems to enjoy the material delivered, with positive remarks and reactions to the digital book. They were also able to accurately answer practically all questions about the digital book material. | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | President University | en_US |
| dc.relation.ispartofseries | Visual Communication Design;013202100045 | |
| dc.subject | Procrastination | en_US |
| dc.subject | Academic Procrastination | en_US |
| dc.subject | Digital Interactive Book | en_US |
| dc.subject | Gen Z | en_US |
| dc.title | DESIGNING A DIGITAL INTERACTIVE BOOK AS A FORM OF SELF- DEVELOPMENT IN AN EFFORT TO REDUCE ACADEMIC PROCRASTINATION AMONG GEN Z | en_US |
| dc.type | Thesis | en_US |