Abstract:
Academic procrastination is among the most frequent problems Generation Z students
encounter, particularly in their second to final year, especially in the digital age, where various
distractions are offered. As a visual communication design student, the author wants to
contribute to reducing academic procrastination by designing a digital interactive book. The
data for the materials will be gathered using qualitative methods, including a literature review
and in-depth interviews with experts including a psychologist, a UI/UX designer, and related
target users. The finished output will be evaluated and tested to establish whether the digital
interactive self-development book is an effective tool for addressing the research topics. The
findings indicate that digital interactive book media can deliver an enjoyable reading
experience for the target audience. The audience seems to enjoy the material delivered, with
positive remarks and reactions to the digital book. They were also able to accurately answer
practically all questions about the digital book material.